March 30, 2025

ikayaniaamirshahzad@gmail.com

Irregular truchet tiling on a connectivity grid


Irregular truchet tiling on a connectivity grid

https://preview.redd.it/r0llrjn3xpre1.png?width=2119&format=png&auto=webp&s=729969084090c12f9e3cb807dabcc2c1fe9dfefb

https://preview.redd.it/2vk3smn3xpre1.png?width=3980&format=png&auto=webp&s=4d5b31f5dc026b0730d9c448207f96a3acd52187

I wanted to see if truchet tiling could be spiced up a little by adding some constraints to the tiling logic. This is the first result of an algorithm that does the following:

  • iteratively distribute tiles of varying sizes based on predefined connectivity rules (seen in second image left). In short: tiles can have 1 – 4 neighbors and all open edges need to be closed
  • connect the lines of neighboring tiles into long continuous lines
  • draw the lines with random color selection and random drop-outs

submitted by /u/Ruths138
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